Looking at the processes involved in rigging the scenes for animation and maintaining smooth workflow with a team of artists. Part 2 of 2.Ĭlass 8: Tim Clapham talks through two break downs of projects he completed when working as TD with Umeric from Sydney, Australia and Tentril from Toronto, Canada. Part 1 of 2.Ĭlass 7: Frederick Ross breaks down the Heineken project he worked on at shilo. We take a look at lighting and rendering using multi pass output, finally ending up in After Effects to comp the renders together.Ĭlass 6: Frederick Ross breaks down the Heineken project he worked on at shilo. This week Tim shows you through a selection of 3D models created for the project along with the material and shader setup. You need to login or register to view this content.Ĭlass 5: Tim Clapham walks you through an overview of one of Luxx's projects completed for the HBO Asia Summer Blockbuster campaign.
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